![]() A good example is Garrik's Gas Bomb that covers more and more ground with level ups.Īdditionally, several of the Companion Skills were revised to be more desirable in certain situations. These level ups potentially change the Damage, Accuracy, Critical Chance, and effects of the Skills, often quite drastically. ![]() You have seen them already but the Combat Skills now have fully developed second and third (maximum) levels. The Prowess cap will be 5 for the time being, as we are still testing higher-end progression (and mostly lack high-end content), but it is more than enough for a significant rise in power. These round out progression with the ability to make your Companions much stronger in combat. and now the all-new Companion Traits and revised Combat Skills, too. Once you gain a level, you can spend Proficiency points on your Attributes, Professions, Combat Traits. You unlock new levels of Prowess by spending Insight - the same Insight you can spend on your vagrus. Now, however, the time has come to introduce the progression system to see what our players and fellow vagri think about it.Ĭharacter levels (exclusive to Companions) in Vagrus are called Prowess. It is only natural that they can become stronger with time and effort - and we have naturally designed this progression system in the beginning, but we held off on adding it because there were a lot of specifics to work out and the EA experience functioned fairly well without it. Being a party-based RPG at its heart, Vagrus has a roster of unique Companions that are your most trusty lieutenants with their own backstories, skills, and personalities. ![]() One of the most requested additions by our Early Access players has been Companion progression for a while now, and it's no surprise. In devlog #38 the companion progression of Vagrus: The Riven Realms is explained: Subject: Devlog #38 | Companion Progression
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